What is a gaming IP partnership?

A gaming IP partnership is a deal between a brand and a game, film or franchise to make something together: a product, a skin, an event, a reward players can use. These deals run to the rights holder’s calendar rather than the brand’s, so the strongest ones land on a moment fans are already waiting for. A game launch, an anniversary, a film, an esports final. GEEIQ tracks which gaming IPs hold attention, which moments are coming, and how brands perform when they show up.

Minecraft and Burberry collaboration key art with Burberry check skins in a Minecraft landscape
Fenty Beauty and Arcane makeup collection on a neon backdrop
Louis Vuitton trophy travel case for the League of Legends World Championship

What good partnerships have in common

Four things to check before you take an idea to a publisher.

LICENSED

Someone owns the IP: a publisher, a studio, sometimes a separate rights holder. Each one signs off on what you make.

CO-CREATED

The brand and the IP make something new together, built to belong in the game’s world rather than carry its logo.

PLAYABLE

Players get something to do: a skin, a quest, a reward, an item that changes how they play.

TIMED

It lands on a date fans are already waiting for. A launch, an anniversary, a film, an esports final.

The gaming IP with the biggest audiences

Before you plan around a gaming IP, look at the scale it already has.

REVENUE

$166bn

$166bn

Pokémon, lifetime franchise revenue

The highest grossing gaming IP. Revenue carries the most weight in the score, and Pokémon leads it.

REACH

5bn

5bn

Angry Birds, downloads to date

The most downloaded gaming IP ever. Downloads are how the score reads reach.

SEARCHES

152m

152m

Minecraft, online searches in a single month

A game more than fifteen years old, still generating that much search demand in one month.

FOLLOWING

No.1

No.1

Garena Free Fire, the most followed gaming IP online

Following counts fans across social platforms. No gaming IP has more.

GEEIQ scores gaming IP on five weighted metrics: revenue first, then reach, following, searches and average interest.

The mechanic changes with the game

Three partnerships, and the mechanic behind each.

COSMETICS AND SKINS

Porsche × Overwatch 2

Two Legendary skins for D.Va and Pharah, the mech mirroring the Macan EV. Live 14 May to 3 June 2024.

IN-GAME REWARDS

McDonald’s × Genshin Impact

The Wings of Delicacies glider, with the code emailed after purchase. US only, 17 to 29 September 2024.

RETAIL TAKEOVER

7-Eleven × Pokémon

Store and packaging wrapped, a free card with booster packs, and one branch turned into a PokéStop.

Public campaigns. Product, date and mechanic details as reported at the time of each campaign.

The strongest products feel native to the world they came from, and they give players a reason to move between the brand and the game. Everything else is a logo with a licence fee attached.

How to tell if it worked

Four questions, in the order a partnership answers them.

The in-game side and the physical side each need their own numbers, so agree all four sets of measures before the launch date.

1

Awareness

Did it get attention?

Reach, views, share of conversation, PR and media coverage, share of voice.

2

Engagement

Did people engage with the in-game and the physical product?

Engagement rate, content views, search interest, product page visits, dwell time.

3

Conversion

Did it sell?

Product sales, conversion rate, referral traffic, UTM performance, in-game code redemptions, average order value.

4

Long term value

Did the community stay?

New to brand customers, repeat purchase, community growth, brand affinity, future purchase intent.

A number on its own says very little, so GEEIQ tracks the same measures across the market to give a result something to sit against.

How GEEIQ helps with IP partnerships

Four decisions sit behind an IP partnership. We hold data on each one.

Choose the IP

We score gaming IP on revenue, reach, following, searches and average interest, so a shortlist can be defended in a room.

Time the moment

We keep a calendar of launches, anniversaries, films and finals from 2026 into 2028, matched against your product window.

Pick the mechanic

We track what brands already do inside games, by IP, by mechanic and by category, so an idea starts from evidence.

Measure it

We follow a campaign from reach through to in-game code redemptions, and show how it compares with other brands active in gaming and virtual worlds.

We also work through the parts that slow partnerships down: who to approach at the publisher, what the term sheet has to settle, and how age ratings and marketing rules differ by market.

Roblox figure in hoodie spins basketball on finger.

See which gaming IP fits your brand

GEEIQ shows which gaming IP holds attention, which moments are coming, and how brands perform when they arrive.

Roblox figure in hoodie spins basketball on finger.

See which gaming IP fits your brand

GEEIQ shows which gaming IP holds attention, which moments are coming, and how brands perform when they arrive.

Roblox figure in hoodie spins basketball on finger.

See which gaming IP fits your brand

GEEIQ shows which gaming IP holds attention, which moments are coming, and how brands perform when they arrive.