Brands in Gaming 101, Part I: Virtual Worlds

Brands in Gaming 101, Part I: Virtual Worlds

Gaming is the largest entertainment category in the world, and still one of the least understood by marketers. Virtual worlds (Roblox, Fortnite, ZEPETO and more) are where Gen Z now connects first and plays second, and where attention has moved as traditional reach gets harder. This guide is the foundation: what virtual worlds are, why they matter, and a practical five-question framework for activating in them, worked through end to end with a real example. Part I of the Brands in Gaming 101 series.

Why virtual worlds, and where attention has moved

The five questions to answer before you activate

Activation models, KPIs, and budget by format

The partners to line up before you launch

Complete the form to download the report