What Is EMV – And Why Does It Matter for Brands in Virtual Worlds?
Most marketers accept that Roblox has value. The difficulty is demonstrating that value in terms that hold up in a budget conversation
Most marketers accept that Roblox has value. The difficulty is demonstrating that value in terms that hold up in a budget conversation
Roblox accounted for 65% of all branded activations in virtual worlds in 2025. It is, by some distance, the most
Virtual worlds like Roblox, Fortnite and ZEPETO are no longer experimental playgrounds for brands. They have become structured marketing environments
Gen Z doesn’t just watch football. They play it, live it, and increasingly, they experience it inside virtual worlds. And
Brand activity in virtual worlds has not slowed down. It has evolved. While total activations declined year-on-year, integrations grew +16%,
Virtual worlds are entering a new phase. In 2025, brand activity across platforms like Roblox and Fortnite moved decisively away
Or did Bruno Mars just tap into where Roblox audiences already are? Ahead of the 68th Grammy Awards on February
Roblox used CES 2026 to make one thing clear: it wants to be taken seriously as an advertising platform. The
Roblox just dropped the first episode of a new YouTube series called Now Playing, dedicated to spotlighting the month’s top
At Unity’s annual developer conference, Epic CEO Tim Sweeney surprised the audience by taking the stage to announce a landmark