Netflix brings games to TV and Monster High goes virtual
Netflix launched party games for TV last week, and it’s a case study in removing friction from group gaming experiences. […]
Netflix launched party games for TV last week, and it’s a case study in removing friction from group gaming experiences. […]
September is a big month for virtual world platforms; first RDC, then Meta Connect, and now big news from Epic
Meta Connect 2025 delivered a clear message: the future of Horizon Worlds isn’t locked behind VR headsets. The focus this
Last week, we shared some of the key highlights from RDC 2025, and the week before, we discussed how social
Back in London from sunny San Jose, California, and answering a lot of “how was RDC” (Roblox’s Developer Conference) questions,
Bain & Company’s latest gaming report reveals a fundamental shift that every brand should understand. Great gameplay is no longer
Last week, we explored market signals indicating that AAA game developers are gravitating towards centralized UGC models, pointing to the
Recent market activity indicates a strategic shift among large gaming companies toward centralizing UGC creator resources within their platforms. Two
In this article, we’re diving deeper into why entertainment IP has become the undisputed king of virtual environments, and how
As virtual worlds like Fortnite and Roblox become increasingly popular, they have emerged as new frontiers for brand marketing. However,