GEEIQ REPORT: august 2024

Brands, gaming & engaging Gen Z in 2024.

THE STATE OF VIRTUAL BRAND EXPERIENCES PART III

What virtual worlds are brands investing in today? How are they activating? And how are these environments being utilized for full-funnel marketing? Covering the first half of 2024, GEEIQ presents the data for this new marketing channel.

State of Virtual Brand Experiences Part III Cutout

Five key takeaways from this report:

  1. More brands are entering gaming than ever before
  2. Virtual world brand activations have grown 58%
  3. Brands like Walmart are selling real-world products
  4. +200% growth of brand activations on Fortnite
  5. Brands are coalescing around a smaller number of platforms

Download the report. 👇 

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