GEEIQ REPORT: MAY 2024

Food, Drink & Retail in Virtual Worlds in 2024

FOOD, DRINK & RETAIL BRANDS IN VIRTUAL WORLDS IN 2024

Why are Food, Drink & Retail brands in gaming and virtual worlds? How can brands these brands drive Gen Z loyalty and engagement through virtual worlds like Roblox and Fortnite?

Five key takeaways from this report:

  1. +159% growth in Food & Drink virtual activations since 2022
  2. +156% growth in Retail virtual activations since 2022
  3. 1 in 25 shoppers get purchasing inspiration from gaming
  4. There was a total of 150 Food & Drink activations to date
  5. There was a total of 60 Retail activations to date

Download the report. 👇

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