GEEIQ REPORT: august 2024

Brands, gaming & engaging Gen Z in 2024.

THE STATE OF VIRTUAL BRAND EXPERIENCES PART III

What virtual worlds are brands investing in today? How are they activating? And how are these environments being utilized for full-funnel marketing? Covering the first half of 2024, GEEIQ presents the data for this new marketing channel.

Five key takeaways from this report:

  1. More brands are entering gaming than ever before
  2. Virtual world brand activations have grown 58%
  3. Brands like Walmart are selling real-world products
  4. +200% growth of brand activations on Fortnite
  5. Brands are coalescing around a smaller number of platforms

Download the report. 👇 

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